Devlog #2 - Level Designing
Icon made by Haiua
Hello !
Today we focused on the level design. In a first play we mainly focused on creating the levels with basic geometric platforms, obstacles and traps while the artists created the different texture patterns that we would add on them. We also created some small animations to give more details so that our game wouldn't look too static. We also continued to draw background so each level would be a little different and more fancy to play. In addition to that, we have an audio track for each level to keep up the change !
When all the texture patterns and background were done, we started to draw a little "logo" for our game, which is a syringe that might seem a little bit aesthetic and we already tried to use a red background to it but as the syringe is transparent, it would've been a little bit too RED for a logo.
Since tomorrow is our last day, we will focus on testing the game, finding and fixing bugs and maybe improve some details to the game.
But until then here's some designs :
Get LD46 - Therapy
LD46 - Therapy
We gonna host our LD game here
Status | Released |
Authors | ZEZEL, Haiua |
Genre | Platformer |
Tags | body, Ludum Dare, Ludum Dare 46 |
More posts
- Devlog #3 - Testing and DebuggingApr 20, 2020
- Devlog #1 - What it is going to look likeApr 18, 2020
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